Its ranged Bolt attack, while potent, isn’t as damaging as its melee attack, and it’ll use this attack-which has the ridiculous range of 600 feet-only to strike at a distance against opponents whom it can’t yet engage in melee with. Generally, then, the empyrean will favor the direct approach to handling its enemies: charge, bash, repeat. It’s not afraid to combine it up with you-even if it should be, you being a master of the planet and everyone. It also has a plus in saving throws against magic. It’s immune-not resistant, immune-to physical damage from nonmagical weapons, and its own weapon attacks are inherently magical. one hit from its maul can potentially kill a PC with up to 23 hp instantly. (If a 20-foot-tall god-child can’t make Posleslavny great again, who can, am I right?)Įvery one of an empyrean’s abilities is extraordinary, but with beyond-extraordinary Strength and Constitution of 30, it’s a brute to rule all brutes. These depraved empyreans find yourself exiled to the fabric plane, where they take over kingdoms as a hobby. But sometimes they are going on a respite bender in Tartarus or something (excuse me-Carceri), and they’re not an equivalent once they come. Most of them are chaotic good, residing on the plane of Arvandor, Arboria, or Olympus, counting on how old-school you wish your cosmology. Boss monsters on par with the foremost ancient dragons. If your PCs are coming face-to-face with an empyrean, they’d better either be masters of the planet already or have excellent insurance coverage. And at levels 17 through 20, they’re “masters of the planet,” those who finish up as protagonists in books by R.A. At levels 11 through 16, they’re “masters of the realm,” on whose deeds Fates of kingdoms turn. At levels 5 through 10, they’re “heroes of the realm,” regionally renowned. From level 1 to level 4, PCs are “local heroes,” saving one village at a time. When positive, this causes sunlight to follow the Empyrean, animals will sing, etc etc.The fifth-edition Dungeon Master’s Guide describes four tiers of play, supported a player character level. When negative, this causes violent storms, deaths of smaller creatures, and mass plant death. Manifest Emotion: The Empyrean passively manifests its emotion into the environment around it, with range increasing with stronger emotions.Bolt: The Empyrean fires a 600ft bolt of a chosen energy type, including Lightning, Thunder (Sound), Radiant (Light), Cold, Fire, and Acid.Maul: The Empyrean makes an exceptionally powerful attack that will automatically stun an opponent should it hit.Weaknesses: Visiting the Lower Planes can corrupt them, causing them to become evil and lose access to some of their abilities (namely, Immortality Types 4 and 8, and their Resurrection) Intelligence: Extraordinary Genius, they are intrinsically above humanity and possess vast knowledge of magic and an unmatchable link to the Gods of the Upper Planes themselves Standard Equipment: Huge Magic Weapon of Choice, Armor of Choice Range: Dozens of meters, much higher via spells and spell-like effects Stamina: Infinite, all Legendary Actions are restored every thirty seconds Lifting Strength: Class 5 (Capable of lifting 2994kg)ĭurability: At least City level (Capable of withstanding attacks from beings on this level, capable of casually taking blows from a Dragon) Speed: Subsonic ( Considerably faster than Peak Human adventurers), Subsonic+ flight speed Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 4, and 8), Enhanced Senses, Athleticism, Martial Arts, Weapon Mastery, Flight, Life Support, Limited Reality Warping (Can alter the areas around them based on their emotions), Empathy Manipulation, Weather Manipulation, Plant Manipulation, Death Manipulation, Light Manipulation, Animal Manipulation, Resurrection, Invulnerability to Non-Magical Melee Damage, Healing, Stealth, Magic, Water Walking, Clairvoyance, Power Nullification against Evil, Good, Charm, Fear, and Magic, Earth Manipulation, Dimensional Travel, Fire Manipulation, Can choose to cause three attacks per day to fail to affect it, Acid Manipulation, Ice Manipulation, Energy Manipulation, Electricity Manipulation, Elemental Manipulation, Sound Manipulation, Status Effect Inducement, Statistics Amplification, Magic Resistance, OmnilingualismĪttack Potency: City level (Comparable to beings such as the Kraken, who is renowned for flattening cities and wiping out entire island populations) Typically they will rule over kingdoms of lesser beings as immortal tyrants. While evil Empyreans do exist, they cannot exist within the Upper Planes- for they have been corrupted by the Lower Planes and are banished. They are nearly perfect humanoids, and match the strength of most any beast. Empyreans are the divine demi-gods spawned from the gods of the Upper Planes.
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